The wiki

Your first day

From the keys under the till to your first evening at the market.

A ring of old shop keys with a blank luggage tag

Tante Maëlle has handed you the keys to La Lanterne, her little crêperie on Rue des Hirondelles. This page walks through the first day from the morning card to the evening market. Nothing on it is timed: take it slowly.

At the counter, Madame Odette leans in to whisper her order while an order ticket waits at the top of the screen.
The counter: a guest, their order and the ticket.

1. The day card

Every day opens on a card with the day's note. The first one is called The keys to La Lanterne:

Tante Maëlle's crêperie on Rue des Hirondelles is yours now. Under the till: her recipe notebook. Half the pages have been torn out. Across the street, someone at Galette Royale is watching through the blinds.

The card also has the Today board (who is coming, the weather, anything special about the day) and the way into the notebook. Tap to open the shop.

2. The first guest

Madame Odette is always first through the door on day one. A guest walks up to the counter and says what they want in their own words. Some say it plainly; some are poetic about it. If you are not sure, ask: "Pardon?" for a plain order, "What do you mean?" for a quirky one, and the order pad fills in with pictures. More on this in orders.

On day one the shop has 4 fillings:

and these crêpes can be ordered:

2. The first guest
CrêpeFoldPrice
La Toute SimpleTriangle3,50 €
La CitronnetteTriangle4,00 €
La Rouge-GorgeRoll4,00 €
La Banane DoréeRoll5,00 €
Le ClownTriangle5,00 €

3. In the kitchen

The order goes up on a ticket and you go through to the kitchen. One crêpe is always the same few steps:

  1. Dip the ladle in the batter bowl and press and hold on the griddle to pour.
  2. Spread with the rozell: start in the middle of the puddle and spiral outwards.
  3. Watch the colour on the doneness bar and flick up to flip when it says ready.
  4. Fill it the way that filling goes on, then swipe the edges in to fold.
  5. Ring the bell (or slide the plate to the pass).

Each step has its own page under cooking. For your first three crêpes the kitchen labels its controls, and short hints appear until you have done each thing a few times.

4. Hand it over

Back at the counter the plate waits on the right. Drag it to your guest. They look at it, their face says how it went, and the till slip shows what the crêpe earned, with a tip and one thing to fix or one thing done well. Tap Next, please! for the next guest.

5. Close up and count the till

When the last guest of the day has gone, close up. The till shows the day's takings: crêpes sold, tips, what the fillings cost and anything special. You start the game with 10,00 € in the till.

6. The evening market

Then out to the evening market, where Monsieur Anselme sells fillings, tools and bits of charm. The cheapest cards that need nothing first are:

6. The evening market
CardPriceWhat it does
Copper Tip Jar28,00 €Tips +10% · +1 ambience
Sack of Buckwheat Flour45,00 €Adds the buckwheat bowl to your kitchen: guests can order galettes, and a sweet crêpe on buckwheat now and then.
Jar of Chocolate-Hazelnut60,00 €Adds chocolate-hazelnut spread to your line.
Crate of Strawberries85,00 €Adds strawberries to your line.
Brass Counter Bell100,00 €Patience +30% · Tips +6%

Anything you buy tonight can be sent back for a full refund until you leave the market. Then it is the next morning.

What comes next

  • The notebook starts with 4 pages. The rest come back as you serve crêpes well and as the street returns what it borrowed: see the notebook.
  • From day 6 the yard behind the shop opens: see the yard.
  • Day 10 is the street's fête. After that the calendar takes over: seasons, festivals and a theme for every week.
  • 8 of the 12 guests can turn up from the first day; the others start coming later.